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CameronCrazy06

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One season in, interested to hear if anybody has any thoughts on improvements/changes for the G-League. Or if you just want to mention how awesome it is, that works too.
 

Bozo The Clown

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i dig it, i think it could maybe be improved if the depth chart stipulation is removed and balanced somehow so that top tier guys still can't enter, but it's not quite as restricted. seems like maybe half (if that) of the guys that got GLG bonuses are still probably never going to be worth a shit.
 
which is realistic i guess. idk it was cool though i like it vs. not having it
 

DJT

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I second what Celtics said. Its cool, its good. But sometimes the CPU DC is a little whack. I think obvious choices for g-league should be allowed. But other than that its cool.
 

RN4L

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Biggest gripes and potential solutions

1.
Gripe: predictability of eligibility due to CPU DCs

Solution: players must possess no more than 2 higher ratings grades than 2 of the players of the same position, or a cumulative 3 players of the same position or up and down 1.

This will take the CPU out of the equation. Teams that have a good team balance will be able to move a player to a spot and develop him there if they have a squad that doesnt need him at his drafted position or of a position up or down 1.

2.
Gripe: Eligibility due to draft position.

Solution: make high lotto picks (1-5) ineligible. Mid-late lotto are eligible beyond their first season (flopped 1st/2nd TC = non rotation player: see gripe 1.) and will not be eligible for pot boosts. Rest of 1st rounders will be eligible for one season, +5 cap with pot boost eligibility. 2nd rounders and UFA multiple year eligibility +5 first year, +3 2nd year with pot boost percentage more likely but will cap at their max attribute growth number.


3.
Gripe: age and multi year eligibility restrictions

Solution: see gripe 2, remove age restriction and craft a model based on draft position. If multiple 2nd round guys are to blow up, revisit this down the line?
 

CameronCrazy06

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RN4L said:
Biggest gripes and potential solutions

1.
Gripe: predictability of eligibility due to CPU DCs

Solution: players must possess no more than 2 higher ratings grades than 2 of the players of the same position, or a cumulative 3 players of the same position or up and down 1.

This will take the CPU out of the equation. Teams that have a good team balance will be able to move a player to a spot and develop him there if they have a squad that doesnt need him at his drafted position or of a position up or down 1.

2.
Gripe: Eligibility due to draft position.

Solution: make high lotto picks (1-5) ineligible. Mid-late lotto are eligible beyond their first season (flopped 1st/2nd TC = non rotation player: see gripe 1.) and will not be eligible for pot boosts. Rest of 1st rounders will be eligible for one season, +5 cap with pot boost eligibility. 2nd rounders and UFA multiple year eligibility +5 first year, +3 2nd year with pot boost percentage more likely but will cap at their max attribute growth number.


3.
Gripe: age and multi year eligibility restrictions

Solution: see gripe 2, remove age restriction and craft a model based on draft position. If multiple 2nd round guys are to blow up, revisit this down the line?
1. I'm open to improving the CPU rule, but I don't like your proposed fix. I think it's far too easy for somebody to rig that to make the player they want eligible.
2&3. Age restrictions won't be *removed* but they will be tweaked/loosened. Lotto restrictions could change too.
 

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